Skulduggery
A (very) short concept for a puzzle game about chain reactions.
You play as Skul, a hard working, out of place minion in a dungeon run by demons. An intruder is spotted, the alarm sounded, and Skul sent to investigate. To do so they will have to provoke and convince the other denizens to help!
I hope you enjoy playing, any feedback would be appreciated! This may be something I come back to as I had grander plans initially but wanted to sound out the first few levels and themes.
As always I'd like to thank the incredible creators on Itch.io who make amazing assets anyone can use & be inspired by!
Assets used
Graphics - 0x72 - https://0x72.itch.io/dungeontileset-ii
UI - paperhatlizard - https://paperhatlizard.itch.io/cryos-mini-gui
Additional fonts - Akezhar - https://akezhar.itch.io/gothic-pixels
Music - Shononoki - https://shononoki.itch.io/rpg-music-pack-svl
SFX - Leohpaz - https://leohpaz.itch.io/rpg-essentials-sfx-free
Outline shader - GDQuest and contributors - https://www.gdquest.com/
Screenshake extension - Hammer Bro - https://ask.godotengine.org/438/camera2d-screen-shake-extension?show=438#q438
Comments
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Cool double cool!
q buen juego
Very cool! Skul is a neat little character. Congratulations!
On the last level with the bomb, there were some missing collisions in the south walls. You could just keep walking past them and out of bounds of the map.
Thank you and oops, missed that, so thanks for flagging!
I think it has potential but the minions' actions should be more predictable.
Thank you. I agree with you and it's something I'll pay attention to if I extend!
Neat little concept. Btw in the final level with the bomb, if you throw the bomb at the north walls instead of the barrels, it softlocks the level and breaks collision.
Thank you! I will take a look at fixing that, thanks for the heads-up!